Structure to hold the bytemap character information.
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#include <grrlib.h>
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u8 | width |
| Character width.
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u8 | height |
| Character height.
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s8 | relx |
| Horizontal offset relative to cursor (-128 to 127).
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s8 | rely |
| Vertical offset relative to cursor (-128 to 127).
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u8 | kerning |
| Kerning (Horizontal cursor shift after drawing the character).
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u8 * | data |
| Character data (uncompressed, 8 bits per pixel).
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Structure to hold the bytemap character information.
The documentation for this struct was generated from the following file: