Structure to hold the texture information.
More...
#include <grrlib.h>
|
u32 | w |
| The width of the texture in pixels.
|
|
u32 | h |
| The height of the texture in pixels.
|
|
u32 | format |
| Texture format.
|
|
int | handlex |
| Texture handle x.
|
|
int | handley |
| Texture handle y.
|
|
int | offsetx |
| Texture offset x.
|
|
int | offsety |
| Texture offset y.
|
|
bool | tiledtex |
| Texture is tiled if set to true.
|
|
u32 | tilew |
| The width of one tile in pixels.
|
|
u32 | tileh |
| The height of one tile in pixels.
|
|
u32 | nbtilew |
| Number of tiles for the x axis.
|
|
u32 | nbtileh |
| Number of tiles for the y axis.
|
|
u32 | tilestart |
| Offset to tile starting position.
|
|
f32 | ofnormaltexx |
| Offset of normalized texture on x.
|
|
f32 | ofnormaltexy |
| Offset of normalized texture on y.
|
|
void * | data |
| Pointer to the texture data.
|
|
Structure to hold the texture information.
The documentation for this struct was generated from the following file: