Structure to hold the texture information.
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#include <grrlib.h>
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u32 | w |
| | The width of the texture in pixels.
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u32 | h |
| | The height of the texture in pixels.
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u32 | format |
| | Texture format.
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int | handlex |
| | Texture handle x.
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int | handley |
| | Texture handle y.
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int | offsetx |
| | Texture offset x.
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int | offsety |
| | Texture offset y.
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bool | tiledtex |
| | Texture is tiled if set to true.
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u32 | tilew |
| | The width of one tile in pixels.
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u32 | tileh |
| | The height of one tile in pixels.
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u32 | nbtilew |
| | Number of tiles for the x axis.
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u32 | nbtileh |
| | Number of tiles for the y axis.
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u32 | tilestart |
| | Offset to tile starting position.
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f32 | ofnormaltexx |
| | Offset of normalized texture on x.
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f32 | ofnormaltexy |
| | Offset of normalized texture on y.
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void * | data |
| | Pointer to the texture data.
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Structure to hold the texture information.
The documentation for this struct was generated from the following file: